Facebook CEO Mark Zuckerberg wants the company to own the future of virtual reality, and in the short term that means putting a lot of VR headsets on a lot offaces. Even fora company with nearly 2 billion monthly active users, hardware is still an incredibly difficult beastto master. To do so, the company is hiring Michael Hillman, a 15-year veteran ofApple, to lead the VR product roadmap for Oculus as headof VR hardware.
Hillman worked in senior engineering and design roles at Apple where he worked on products like the iMac. According to his LinkedIn, Hillman spent his final four years at Apple working in a confidential hardware role. Hillman is listed as an inventor on a number of Apple patents related to displays and battery technologies. Hillman left Apple in 2015, later joining Zoox, an autonomous vehicle startup.
The organizationalstructureat Oculus has grown increasingly peculiar over the past few months, with the virtual reality company growing much closer to its parent company Facebook. In December, co-founder Brendan Iribe stepped down as CEO to lead the PC-based VR division. Unlike other siloed Facebook products, such asInstagram, Oculus will soonreport directly to an executive in Zucks inner circle, the recently hired Hugo Barra, joining from Xiaomi to lead VR efforts.
Hillman addsanother degree of separation between Facebooks top brass and the original Oculus co-founders, a group that has recently beendivided into organizationally separate mobile and PC-based hardware teams. While former Oculus CTO John Carmack and Chief Software Architect Michael Antonov are now working on the mobile teams software advances, Iribe and former VP of Product Nate Mitchell are separately leading efforts on the PC-based Rift hardware.
With Hillman coming aboard as head of VR hardware, its worth noting thatOculus has already shown prototypes that look beyond its current Mobile/PC-based org structure. At the companys OC3 developers conference late last year, Oculus gave press previews of Santa Cruz, its wirelessly tracked all-in-one prototype headset. An Oculus executivetold TechCrunch that the companys standalone headset was being developed undera separateteam outside of the PC-based hardware division.
The companys current flagship virtual reality device, the Oculus Rift headset, was released one year ago with more than a healthy amount of delays caused by manufacturing issues, something that caused quite a bit of anger among early adopters who were already upset by the headsets higher-than-expected $599 price tag. The company released its Touch motion controllers for the Rift in December and last month slashed the prices of both the controllers and headset by $100.